This week we began our first testing phase. Together we agreed that the best way to get the most out of a sheet of glass would be to crack it, and then somehow join the shards together in some way. How we do that would be the next question, but first, we just wanted to… Continue reading Final Project – Testing
Preparation for the final project has begun. To explain how our planning for the final project started from, I’ve included a few images of the Facets project by Justin Maller, as this is the main point of inspiration we used moving forward with our idea. Initially we wanted to recreate a Facets piece, not digitally… Continue reading Final Project – Beginnings
A cooperative card game??? I know I know, risky move, but here I go anyway!
Apologies for the terrible setting. Not sponsored by palmolive.
Intention The artist’s intention in this work is, to my knowledge, to show the viewer that there is artistic purpose behind computer generated work. I may think this because my understanding of procedurally generated ‘things’ is limited to the role it plays in video games and thus my understanding and predisposition towards procedurally generated… Continue reading Critical Analysis: Materialising the Digital
After doing more research into what different audio could produce interesting physical results, I came across a number of radio stations. Most noteable amongst them is UVB-76, a radio station that has been running continuously since about 1982. All it broadcasts is strange buzzes and beeps that have no decipherable pattern or code behind them.… Continue reading Media Arts Project Pitch
One work that really inspired me at the ‘Out Of Hand’ exhibit was the 3D printed procedurally generated data set (I don’t know the actual name). It consisted of layers upon layers of laser cut discs that were cut depending on a procedurally generated set of data points. I have seen many pieces of art… Continue reading Physicalizing Generative Data